Today we are getting an expansion of the 3DMark GPU benchmark's family with the introduction of the new Speed Way benchmark. The new benchmark incorporates Microsoft's DirectX Raytracing (DXR) ...
The new 3DMark Speed Way benchmark sees UL teaming with Lenovo for branding, stressing out your GPU with ray tracing, and real-time global illumination to render realistic lighting and reflections.
A new DirectX 12 benchmark? We put AMD and Nvidia up against each other and see who comes out on top. Share on Facebook (opens in a new window) Share on X (opens in a new window) Share on Reddit ...
An updated version of Ashes of the Singularity's DirectX 12 benchmark, and the results don't favor Nvidia in that API. Are we seeing the start of a new performance trend, or is this an early outlier?
DirectX 12 Ultimate is the next-generation application programming interface (API) for gaming graphics. It adds powerful new capabilities to DirectX 12, helping game developers improve visual quality, ...
3DMark synthetic GPU benchmarks have been a staple part of the review process here at TweakTown for a long time, and over the years, the two big standout tests have been the DirectX 11-based ...
Page 1: ASRock Challenger Arc B570 Review, A New $219 Graphics Card Contender Emerges Page 2: ASRock Challenger Arc B570 Review: Software, Productivity, and AI Tests Page 3: ASRock Challenger Arc B570 ...
Get ready to add another 3DMark benchmark test to your arsenal. UL Benchmarks, the developer behind the popular 3DMark suite (as well as PCMark and others), announced it is bringing a new Speed Way ...
Back in August, there was some potentially shocking news for those who follow the graphics card industry. A benchmark using an upcoming real-time-strategy game called Ashes of the Singularity showed ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute shaders, rather than classic vertex and pixel shaders, DirectX12 has gained ...
DirectX12 shipped in 2015 with a simple goal: give developers more control so games run faster, look better, and scale across ...
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