Lionbridge earns AI Breakthrough recognition for third consecutive year with game-specific AI localization platform ...
Localization is everywhere. That is because the public can only enjoy entertainment products if they are able to understand them. You cannot enjoy movie if you do not understand what the characters ...
RALEIGH, N.C. – Feb. 18, 2010 - XLOC, a leading provider of global localization solutions for video games, is excited to announce its sponsorship of the Game Localization Summit at the Game Developers ...
SAG-AFTRA announced this week they have introduced new terms for the Independent Interactive Localization Agreement. The agreement is basically a streamlined version of the base terms from the union's ...
Many have pondered why video games coming from Japantake so long to come stateside. Gamers have asked the question, “Why is this taking [insert number of months here]?”, or “It shouldn’t even take ...
Scandinavian voices don’t help bad reviews. Epic Mickey 2: The Power Of Two launches today, and apparently the game has turned out to be the biggest games localization project in Scandinavia ever.
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Who Was There: Former Square Enix employees Alexander O. Smith and ...
The Yakuza and Persona series aren’t an easy sell in the West; they rely heavily on Japanese perspective and day-to-day life. It was a hectic and difficult period. “We’d released Yakuza 0 in January ...
The Game of the Year race has reached its tipping point. While we’ve had a clear-cut field of nominees for the bulk of 2025, September threw several wrenches into the conversation. With Hollow Knight: ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
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