Three researchers from Georgia Tech's School of Interactive Computing (IC)—Cindy Lin, Lynn Dombrowski, and Shaowen Bardzell—were selected to present their paper at the highly selective Aarhus ...
Our research aims at the future applications and possibilities of games. IGM faculty advance their knowledge and practice across many disciplines, encompassing a wide range of topics that incorporate ...
Pursue research on areas of the significant anticipated growth of funding and economically disruptive technologies. Currently funded research by the faculty members of the Electrical Engineering and ...
Human-Computer Interaction (HCI) is a multidisciplinary field that explores the design, evaluation and implementation of interactive computing systems for human use. Traditionally rooted in the ...
The College of Computing is pleased to present the Infinite Loop Journal for Undergraduate Research and Applied Computing. The online journal aims to serve as a premier platform for showcasing the ...
College of Computing and Michigan Tech faculty and students are engaged in a wide range of research projects. Computing touches virtually everything, so your research options are limitless. The links ...
As higher education institutions increasingly embark on data-intensive research projects, high-performance computing is a necessity. In some cases, universities are replacing traditional computing ...
Exploring and advancing technologies—the Internet, social software, hand-held and wearable devices, touch and gestural interfaces, the Internet of Things, virtual reality, and more—to create useful, ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
The current computing curriculum is so focused on programming skills that other essential digital skills are left by the wayside, according to a report by the Subject Choice, Attainment and ...