There's a fledgling aviator out there who will likely be getting an aviation video game this holiday season. Your mother ...
With the growth of online and self-directed learning comes a greater need to help students develop learning traits such as effective approaches to learning, grit and growth mindset. We applied the ...
Gamification is a way to reward people for exhibiting a desired behavior. It is not merely creating a game for people to play, nor making training a game. As Pokemon Go turns a year old, here are some ...
Technology has been integrated into various fields - food science, health care, education, etc. In the field of education, it has revolutionised the traditional way of teaching and created a massive ...
An innovative program in Nova Scotia that combines the fantasy of video games with real-world knowledge is helping young people learn digital literacy, wellness and employment skills in a fun and ...
At the Engage Digital conference this week, we heard about everything from game design at Zynga to social media usage at McDonald's. Here are three lessons I picked up. Allow customization, but not ...
With learning going digital/online during the COVID-19 pandemic, new ways to drive learner engagement have become imperative. In a first, the National Service Scheme of the General Education ...
March Madness is aptly named, with fans spending an estimated 664 million hours watching the tournament a year. This national dedication (or obsession) with March Madness is fierce. According to the ...
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