When configuring touch targets to control other elements of a scene, it’s important to minimize the screen space that the controlling elements occupy. In this way, you can devote more of the ...
Assassin's Creed Unity 100% Sync Walkthrough - Sequence 11, Memory 02: Rise of the Assassin ...
A.C. Unity: Dead Kings 100% Sync Walkthrough - Sequence 13, Memory 03: A Shadow From the Past IGN guides you through memory 03 of Sequence 13 in Assassin's Creed Unity: Dead Kings, A Shadow From the ...
The free run challenge in this mission is similar to that in the first memory of this sequence, but I found it much harder. Keeping up with the balloon wasn't tricky; staying off the streets was. Use ...