Most embedded systems are reactive by nature. They measure certain properties of their environment with sensors and react on changes. For example, they display something, move a motor, or send a ...
State machines are so common that there are tools devoted to creating them by drawing circles and arts. There are simulators that will recognize your state machine ...
This installment starts a new segment of lessons about state machines. The subject conceptually continues the event-driven theme and is one of my favorites [1,2]. Today, you’ll learn what event-driven ...
As opposed to conditional flag-centric code, a state machine diagram presents a very clear view of the design, and so provides a good example to students. As opposed to conditional flag-centric code, ...
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