For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
Unity caused a firestorm of backlash from game developers on social media yesterday following its announcement that it would begin charging developers a small fee every time someone downloads a game ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stable and best ...
Professional game makers care very much about how Unity operates as a business these days. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. When ...
In context: Since its debut in 2005, Unity has become a fixture of modern game development, powering everything from Cuphead and Hollow Knight to Monument Valley and Genshin Impact. But a newly ...