Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for Game Rant since 2020. He plays and writes about literally everything, but ...
Valve's Steam Frame is hitting shelves in early 2026, and it's already looking to be the standalone VR headset to get thanks ...
Sony has provided a first look at the new controllers for PlayStation VR 2, which will combine finger tracking with the PS5's haptic feedback and adaptive triggers to provide "a much deeper sense of ...
VRChat has brought hand-tracking to its social VR platform in a recent update, letting users opt-in to the experimental feature on Quest 2 and Quest Pro. “This isn’t just the ability to use your real ...
Somnium Space, makers of the upcoming Somnium VR1 PC VR headset, announced it’s partnering with TG0, the team behind the unique finger-tracking motion ‘etee controller’ that launched out of ...
Sony has begun to share more details on its vision for next-gen virtual reality--and the full successor to PlayStation VR--today announcing and showing off the new controllers that will come with PSVR ...
The PSVR 2 looks to have some pretty impressive finger tracking work going on. Over the past few days, the video below has been circulating on Twitter, taken from a public demo for the PSVR 2. The ...
Anthony Taormina is an original member of the Game Rant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
If the user is wearing VR glasses, a virtual interface such as a piano or computer keyboard can be projected onto a real-world surface such as desktop. A camera in the glasses will then keep track of ...
The development teams at Xsens and Manus have joined forces to create a pair of VR gloves with finger tracking for Xsens MVN motion capture applications. The Xsens Gloves are fully integrated into ...
Sony gave PlayStation fans a peek at the next generation of its PlayStation VR controllers on Thursday, promising “stronger immersion with adaptive triggers, haptic feedback, [and] finger-touch ...