Read Unity editor-owned serialized files for investigation, but do not manually patch them as text. Prefer source-code changes and leave scene, prefab, asset, and Inspector setup to the Unity Editor ...
Compared with System.Text.Json, protobuf-net, MessagePack for C#, Orleans.Serialization. Measured by .NET 7 / Ryzen 9 5950X machine. These serializers have IBufferWriter<byte> method, serialized using ...
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